For this reason the game requires a lot of attention if one's guild gets involved in a war with another guild.
Thus, if a player is offline attacks may still be launched against him. It is wise To Join a Guild once you begin Playing due to the Fact that if you Don't People will Farm (attack and steal economy from your bases) you.ĪE works in Real-time this means that the game keeps going on after the player has gone offline. Once you Join a Guild you work towards a Common Goal with that guild. Īs the game moves on players enlarge their empires through colonizing new worlds, trading with other players or warring with other empires.Īlso you can Join Guilds which are the Basic Element of the Game for Teamwork. As the player researches new technologies, new units and structures become available to the player with greater power or greater economic value. From that planet the player uses ‘credits’, which are generated at an hourly rate, to build ships, structures or research new technologies. Jade is the smallest server, having only the default thirty galaxies.The game begins with a single base. Guild sizes were limited to a maximum of 50 members per guild.īy default, all servers initially only contain forty Galaxies (00 - 39) which can be increased depending on how many players join the server.
Fleet maintenance in 3.0 is capped at a maximum of 30% of a players total economy. An adjustment to planets meaning a higher diversity of planets that are more suitable to suit different styles of base development.
With the arrival of 3.0 came the removal of wormhole travel to other galaxies - but it saw an increase in Carrier capacity from 60, to 80.
Version 3.0 brought massive overhauls to the game compared to the two prior versions. Released in early 2020 with it's first server: Antares. All version 2.0 servers use the 'Spiral Galaxy'. Version 2.0 brought some slight changes to the games mechanics: A 'Fleet Maintenance' fee was introduced to encourage players to become more actively engaged with the game, the cost of recruiting new 'Base Commanders' was significantly reduced & the cost of bases was increased. Version 1.5 uses the old 'Circular' Galaxy system in Astro Empires, with the exception of Nova through Utopia which use the new 'Spiral' Galaxy. 1.5 is considered to have been introduced after major updates to Alpha became less common. It's also the only 1.5 server that gives a players the chance of their first base being on a planet as opposed to a moon - which is the default starting planet in 1.5 servers. Alpha is considered the de facto version 1.0, being the first server created it has gone through the most major updates since the games creation. Version 1.5 is longest running version of Astro Empires, it applies to servers from Alpha to Utopia. The differences in versions offer an insight into the timeline Astro Empires expansion since it was first incepted back in 2006. For example: Both Versions 2.0 & 3.0 induct a system called 'Fleet Maintenance' - while 1.5 does not. The player base currently stands at 16,000.Įach version varies altered game mechanics. At it's peak, Astro Empires had over 60,000 unique players spread across all their servers. The most recent being Babylon, and the first server being Alpha which opened on the 20th May 2006.